Illumine
(Alteration)

Range:  60 yards
Components:  V, S, M
Duration:  1 turn per level
Casting Time:  4
Area of Effect:  One or more 10-foot radius globes (see below)
Saving Throw:  Special

The Illumine spell acts as a multiple light spell. The wizard may create two globes of light, with an additional globe per two levels of experience of the wizard above the seventh. Immediately after casting, two globes appear where the wizard wills. The additional globes appear in the following round. The wizard must spend that round specifying the centres of spell effect, and may take no other action in that round or all succeeding globes are lost. The wizard may permanently dispel some or all of the globes at any time during the duration of the spell. The material component for the spell is one piece of phosphorescent moss for each globe. In all respects other than the ones above, this spell conforms to the restrictions of the light spell.
Illumine was the fourth of six spells researched by the wizard Auralon Deathrin in his lifetime. It was developed as a partial solution to the annually increasing crime rate in the capital of Travinthia. They make good streetlights with some form of spell extension!

